Author Archives: Eddy

Hello Ladies

Beatles FansWe now present to you fine lads and lasses Web Zeroes Episode 15. Its official title, as we shared earlier this week, is The Red Headed Menace, or as our good Spaniard friends like Cortez would say, “La Amenaza Pelirroja”. Who is the particular menace in question? You’ll have to watch to find out. I’ll give you a hint, it’s not a lame Star Wars prequel.

In this episode, we see the guys tweaking Mulligan’s viral formula as a result of their recent legal debacles. The conclusion that they come to has a potential for great lulz and also some win. Or fail, I suppose. Anyway, a big thanks as always to Alex our sound dude and Jace Ford our resident rock star. Also, the dozens of lady extras that came out to be a part of the episode.

Hit the jump to give it a watch.
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On Future Menacing and Social Media

I just wanted to write a quick update to say thanks to everyone for the comments you left and e-mails you sent about Episode 14 of Web Zeroes. We were really excited to finally get it out for everyone to see, and I think the things we learned over the course of Season 1 really showed. Not to toot our collective horns or anything. We do that enough to each other. This paragraph is getting progressively stranger and more full of innuendo. That’s what she said.

Episode 15 will be out on Wednesday (for us North Americanos, at least), and is titled The Red Headed Menace. It’s got some cool stuff in it: some beards, some chicks and a cowboy hat. Oh, and a game that involves shocking.

While I had your attention for a second, I wanted to direct you guys to a few places you may or may not know about. If you didn’t know, we’ve got ourselves quite a slew of social media handles going on at the moment. If you’re interested, here’s a bit of a link farm:

Smooth Few Films
SFF Twitter
SFF on Facebook

Web Zeroes
WZ Twitter
WZ on Facebook

Also, you may not know that we run a video game Web site in addition to this one, called GamerSushi. It’s a pretty cool place with some great discussions and cool people. Come hang out, follow GS on Twitter or fan GS on Facebook.

The Season Premiere

AvatarHere is Episode 14 of Web Zeroes, and the start of Season 2, Going Viral. In it, we find out the fate of Ray and the guys, and what is next on the docket in their attempts to be Web famous. It might involve something you all are familiar with. Or not. Plus, there are Avatar jokes.

Whereas last season took a few episodes to launch us into the story proper, we’re getting things going right off the bat this time around. And it only gets more ridiculous from there. Also, I’d like to point out that a couple of cast members appear shirtless and/or pantless in this kick-off, so yeah, it’s a party. Take off your pants too, if you want. We’re not here to judge. Well, maybe I am.

Special thanks to RoosterTeeth for appearing in our goofy show again. And much thanks to Jace and Alex for wrangling the music and sound over the weekend. They are wranglers of the finest sort, and they also work for free, so that’s cool.

To watch the episode or spew burning magma flames at us, hit the jump.
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Maybe We Steal

Maybe I Steal?Web Zeroes Season 2 is debuting this upcoming Wednesday, March 24th, which I’m hoping you guys have gathered courtesy of the last couple of blog posts. The first episode picks up a bit after the finale of Season 1, showing some of the aftermath of that episode’s zaniness. And it only gets weirder from there.

As I’ve said a million times, we can’t wait for this debut. I think all around, we learned a lot from last season, and really started to hit our stride in the second half. I’d like to think we’re not only picking up the story where we left it off, but the pace and tone of the show as well. Also, I love the look of the new camera. Kind of sweet. Hopefully all of you will agree.

This blog post’s title is borrowed from one of our favorite Leet World quotes, which is something that I’ve been thinking about ever since this awesome trailer that we linked last week. While it may seem a bit vain of us, we are quite fond of quoting our own material. I’m guessing that some of the stuff we like to joke around about differs from some of the things you guys do, so I thought I’d find out.

There are plenty more to add to this list at a later date, but here are some of our favorite quotes/moments…

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A Dose of Nostalgia

While we had some good times working on TLW, we have all moved past it, and are happy with what we produced. Since it’s so far in our rear view mirrors at this point, there is nothing that really makes us miss The Leet World. Except maybe this.

The trailer was cut by Daniel Sheehan, who we’ve linked to before for another sweet trailer he made during Season 2. Apparently, he used four clips from every. single. episode. Pretty impressive. Give the dude some love.

Web Zeroes Season 2 Launch Date

Hello friends, dudes and trolls. I thought I would give an update about the status of Season 2 of Web Zeroes. Last we spoke, I said we didn’t have an official release date nailed down yet, but we finally locked it up. The Season 2 premiere is going to release on Wednesday, March 24th. We’re pretty excited about this, and we hope you guys are, too.

There will be a brief hiatus on production as we go out of town this weekend to hang out in Austin for South By Southwest. We’ll be attending the live DiggNation filming on Saturday night at Stubb’s, so if any of you guys live in Austin, are of age and want to drop by, please do.

In other news, I saw this pretty slick Modern Warfare 2 machinima, created by YouTube user Michael Barnes. He’s done some Call of Duty 4 stuff as well as GTA 4 stuff, so I’d definitely recommend checking out the rest of his work as well. Anywho, give it a watch.

All Quiet on the Western Front

Lost SupperI know I’ve said it quite a bit, but I truly am sorry for the lack of updates. It’s crazy, because in checking our site statistics regularly, there really are quite a few of you who come here every single day only to be disappointed by my failure to sit down and type some words about how we continually make fools of ourselves on the IntarWebz. Apparently there is a market for this kind of thing.

In terms of Web Zeroes, we are currently working on episodes 3 and 4 of the second season, doing our best to keep a steady pace without murdering ourselves. The show should debut in the next few weeks, though we haven’t quite nailed a date down with Revision3 just yet. This is part of the reason I’ve waited to update, simply because there wasn’t much news to give you guys. Also, it’s hard to show too many screenshots without spoiling some of the developments that we left hanging at the end of Season 1, so that makes it a tad difficult, too.

During my free time, I’ve found myself starting a fantasy novel of sorts. I’m not exactly sure why I’m sharing that, really, but it’s certainly interesting to me even if it’s not interesting to anyone else. One of the things the guys and I have talked about recently is that while we don’t miss the workload and the tedium that came from working on a machinima production like The Leet World, we do actually miss the ability to tell a ridiculous tale that really had no rules. While Web Zeroes is ultimately more rewarding to make, we wish that we had the budget to make a live action epic on par with the zaniness seen by our small corner of the Web. I suppose writing my own fantasy stories lets me get that out of my system. Who knows, maybe some day you can buy one. Or not.

Lately, I’ve been completely consumed by the final season of Lost on ABC. It really is a fantastic and wild show, and the engrossing mystery has had me enthralled for some time. In the final season, I’m finding myself both overjoyed and enraged by the way the questions refuse to be answered, yet trying to not worry and just appreciate the ride while it lasts. Honestly, I can’t imagine seeing anything else quite like this on TV ever again. However, it got me wondering about the mystery we wove on our own goofy Counter-Strike: Source show. Did you guys ever find yourselves frustrated by the way it unraveled?

More news on Web Zeroes coming very soon. In addition, some more “lost” info of Leet World will be revealed, as well as some old school outtakes. Hope you all are doing well, and thanks for being great fans.

Web Zeroes Season 2 is Go

I know I said I’d update more, but my life is a bit of a mess right now, and I mean that in the absolute best way possible. Between work, writing for Web Zeroes, writing for GamerSushi, a powerful need to play Mass effect 2, doing some more personal writing, and my obsession with Lost’s final season, I’ve been a tad MIA lately.

However, the good news is that we started filming Season 2 of Web Zeroes last weekend, and so far, so good. I even brought some screenshots to prove it. I’m loving the look of the new footage we’ve shot on Daniel’s sexy new Canon 7D. It’s a great camera. Take a look and see for yourself.

Web Zeroes S201 Web Zeroes S201-2

We’re going to start on Episode 2 this weekend, and will keep hitting the grind until sometime during the Summer. The show starts in March, so it’s not too much longer before you guys will get to see what we’re working on.

In the meantime, who’s played Mass Effect 2? I kind of love it.

The Problem With Machinima

MachinimaLast year, as many of you know, we announced the end of the Leet World. At the time, we cited several reasons, one of them being our confirmation that Valve was not interested in machinima in the slightest. While we couldn’t go into the details of how we knew this to be true, it seems that another machinima studio has done so.

Pixel Eyes Productions are the creators of the well known Shelf Life machinima, using the Source engine. Recently, they’ve gone through some of the same issues we had in terms of trying to monetize their (hour intensive) hobby, and came up with similar results. We just assumed not talk about the problems we had, but it seems they have done so. This includes their issues with trying to become YouTube sponsors, where they were denied, just like us, since they don’t own the rights to the Source machinima they produced. Naturally, Valve owns those.

More interestingly than the YouTube dilemma, though, was that they (like us) pursued the securing of these rights from Valve, via a commercial machinima license of some kind. And, they have posted the official response. Which, just as we insisted all those many months ago, was simply that Valve is not interested in machinima.

If you don’t feel like clicking on the link, here’s the short of Valve’s response.

We are not interested in licensing our technology or IP for machinima. This includes providing copyright approvals.

I have to say, I really feel for Pixel Eyes, having been in their shoes just last year. If you are a young filmmaker trying to use Valve’s excellent Source tools, they have essentially shut the door with statements just like that. While I don’t blame Valve for trying to protect their property in the slightest, it certainly is a shame to see them take such a hard line stance when it comes to something their community produces so readily and in many cases excellently.

To me, it’s stances like these that will keep machinima in kind of a stale flux for many years to come. What you are starting to see is that the more talented individuals get snatched out of making machinima and onto other things, because machinima runs into more dead ends than it does opportunities. While it’s a nice low-budget way to practice something you love doing, making money off of it is often times the exception and not the rule. And this extends beyond machinima even, to any kind of derivative content.

My advice for any hobbyists out there that like to dabble in machinima or other forms of derivative content (fan fiction, stories based on popular games or movies, comic strips that do the same, etc) is that if you want to do this stuff for a living, don’t spend all your time on something you don’t own. By all means, practice your craft with machinima and use it to gain a fanbase, but let that be only a supplement to a project that you own completely, and let that be where you sink most of your time into.

Trust me, in the long run, it’ll be worth it. You don’t want to spend years of your life working on something only to be told that it doesn’t really belong to you in the end. Sure, you gained lots of experience and you had fun doing what you loved, but if you can do all that and then use it to pay the bills, it’s a double bonus. And believe me, if you’re good, somebody somewhere will want to pay for what it is that you’re kicking ass on.

So go out there and make it happen.

Closing In

Sorry we haven’t been updating much. Quite frankly, there’s not much to say. We’re on a much needed break right now and we’ve sworn off everything but fun things until Season 2 of Web Zeroes starts back up. Which is next week. Craziness, really.

In the meantime, I’ve been anticipating Mass Effect 2 something fierce while enjoying Borderlands, Left 4 Dead 2 and Modern Warfare 2. Seriously, Mass Effect 2 might derail Web Zeroes in at least some small way, seeing as how all of us are completely obsessed with it. If we end up delaying the show, you can blame Bioware.

Speaking of Bioware, I saw this hilarious Dragon Age DLC machinima video that highlights some things people have done in the mod community. Looking forward to more of what people do with that game. Who knows, maybe I’ll try my own hand at the toolset.

I’d also like to thank you guys for all of your votes for the Streamys. It really means a lot to us. Hopefully we can get our silly show nominated for something. Next week we plan to start posting some photos from what’s going on with Season 2 of Web Zeroes, and hopefully some other content. If nothing else, expect some cool changes and more regular posts to start very soon.

EDIT: It seems that Game Informer is reporting that Half-Life 2 Episode 3 won’t be out in 2010. Ouch.